Quake - Salon.com http://dir.salon.com/topics/quake/?source=rss&aim=quake en-us Copyright 2007 Salon.com. Mon, 05 May 2003 12:05:00 PDT Masters of "Doom" By Wagner James Au Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/2003/05/05/doom/index.html?source=rss http://www.salon.com/tech/feature/2003/05/05/doom/index.html?source=rss David Kushner's new book about id Software calls the company the "Nirvana" of computer gaming. But did John Romero and John Carmack revolutionize the genre, or ruin it? Trent Reznor's pretty hate machines By David Kushner Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/2002/09/17/reznor/index.html?source=rss http://www.salon.com/tech/feature/2002/09/17/reznor/index.html?source=rss A geek before geeks were cool, the high-tech musician explains why he had to reclaim his programming roots for his next album. A hardcore elegy for Ion Storm By Christian Divine Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/2002/01/02/ion_storm/index.html?source=rss http://www.salon.com/tech/feature/2002/01/02/ion_storm/index.html?source=rss John Romero's game design studio was the most maligned company in the business. But from the inside looking out, it rocked. How do game developers hack it? By David Kushner Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/2000/03/07/romero/index.html?source=rss http://www.salon.com/tech/feature/2000/03/07/romero/index.html?source=rss All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a "death schedule" to get Daikatana out of beta. The waiting game By Howard Wen Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/2000/02/08/daikatana/index.html?source=rss http://www.salon.com/tech/feature/2000/02/08/daikatana/index.html?source=rss Will John Romero&#039;s Daikatana ever hit the shelves? When it does, will first-person shooter players still care? Pretty pretty bang bang By Marc Spiegler Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1999/09/08/quake_three/index.html?source=rss http://www.salon.com/tech/feature/1999/09/08/quake_three/index.html?source=rss Is Quake 3 too beautiful to live up to its promise as the "ultimate death-match game"? Hard times for hardcore gamers By Janelle Brown Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/log/1999/09/03/pogo/index.html?source=rss http://www.salon.com/tech/log/1999/09/03/pogo/index.html?source=rss Total Entertainment Network dumps its name and its first-person shooters to launch Pogo.com. Relief in the ruins By Fiona Morgan Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/news/feature/1999/08/23/relief/index.html?source=rss http://www.salon.com/news/feature/1999/08/23/relief/index.html?source=rss As the relief effort in Turkey mounts, international humanitarian organizations are seeking contributions for earthquake victims. Games don&#039;t kill people -- do they? By Greg Costikyan Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1999/06/21/game_violence/index.html?source=rss http://www.salon.com/tech/feature/1999/06/21/game_violence/index.html?source=rss Before we rush to damn the video-game industry, let&#039;s remember: There&#039;s both bad <i>and</i> good in blowing up pixels. Letters to the Editor Letters to the Editor Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/letters/1999/05/19/email/index.html?source=rss http://www.salon.com/letters/1999/05/19/email/index.html?source=rss Re-waging the battle of the sexes; vouchers won&#039;t fix our schools. Quake, Doom and blood lust By Wagner James Au Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1999/05/12/game_violence/index.html?source=rss http://www.salon.com/tech/feature/1999/05/12/game_violence/index.html?source=rss Violent games aren&#039;t a problem, says the computer gaming press -- while lovingly hawking the latest innovations in pixelated gore. The shooters and the shrinks By Mark Boal Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1999/05/06/game_violence/index.html?source=rss http://www.salon.com/tech/feature/1999/05/06/game_violence/index.html?source=rss After Littleton, the media declared that studies show computer games lead to violence. What studies? Doom, Quake and mass murder By Janelle Brown Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1999/04/23/gamers/index.html?source=rss http://www.salon.com/tech/feature/1999/04/23/gamers/index.html?source=rss Gamers search their souls after discovering the Littleton killers were part of their clan. 21st Log: Brief reports and tidbits from the info-sphere. By Salon Tech Writers Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/log/1999/01/11/log/index.html?source=rss http://www.salon.com/tech/log/1999/01/11/log/index.html?source=rss Prank takes down anti-impeachment site; Id&#039;s Carmack loves, hates the Mac; The truth about Chinese movie-title translations; Haiku error messages surface in Microsoft courtroom! Top of the frag heap By Janelle Brown Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1998/11/17/feature/index.html?source=rss http://www.salon.com/tech/feature/1998/11/17/feature/index.html?source=rss Top of the frag heap: By Janelle Brown. Can the pixel-pounding success of one Quake player named Thresh turn gaming into a true professional sport? Shoot to thrill By Greg Lindsay Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/review/1998/07/10/review/index.html?source=rss http://www.salon.com/tech/review/1998/07/10/review/index.html?source=rss "Unreal" takes the first-person shooter game to the next graphic level. But is that enough? Quake-r state By Andrew Leonard Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1998/06/08/feature/index.html?source=rss http://www.salon.com/tech/feature/1998/06/08/feature/index.html?source=rss When online gamers rallied to defend a female player from harassment, they learned there&#039;s more to life than pixel gore. 21st: Fellowship of the Net By Andrew Leonard Mon, 05 May 2003 12:05:00 PDT http://www.salon.com/tech/feature/1997/06/08/games/index.html?source=rss http://www.salon.com/tech/feature/1997/06/08/games/index.html?source=rss In the dungeons of Diablo, cooperation is the best way to survive. That may be why it&#039;s sparking a new wave of online popularity for multiplayer gaming.