Online Gaming - Salon.com http://dir.salon.com/topics/online_gaming/?source=rss&aim=online_gaming en-us Copyright 2007 Salon.com. Thu, 18 Apr 2002 12:04:00 PDT Battle.net goes to war By Howard Wen Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/feature/2002/04/18/bnetd/index.html?source=rss http://www.salon.com/tech/feature/2002/04/18/bnetd/index.html?source=rss Is an open-source version of Blizzard Entertainment's online gaming service an illegal copyright violation, or just a good example of how the Internet works? Life, death and Everquest By Janelle Brown Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/feature/2000/11/21/virtual_suicide/index.html?source=rss http://www.salon.com/tech/feature/2000/11/21/virtual_suicide/index.html?source=rss A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction. Letters to the Editor Letters to the Editor Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/letters/1999/10/28/guns/index.html?source=rss http://www.salon.com/letters/1999/10/28/guns/index.html?source=rss Loose guns and small kids are a bad combination; the "Woodstock 99" review is an excuse for Hornsby-bashing; is "Militia U." about educational liberty or military aid? Online gaming's store-shelf chains By Greg Costikyan Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/feature/1999/04/21/battlenet/index.html?source=rss http://www.salon.com/tech/feature/1999/04/21/battlenet/index.html?source=rss Does Battle.net's success mean that Net-based ventures are still dependent on retail sales? 21st Log: Ion Storm exposé sparks online storm By Jennifer Vogel Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/log/1999/01/18/log/index.html?source=rss http://www.salon.com/tech/log/1999/01/18/log/index.html?source=rss A bug too far By Janelle Brown Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/feature/1998/08/19/feature/index.html?source=rss http://www.salon.com/tech/feature/1998/08/19/feature/index.html?source=rss A bug too far: By Janelle Brown. In Ultima Online, fed-up players carry a crusade from the fantasy world into a real-life courtroom. 21st: Fellowship of the Net By Andrew Leonard Thu, 18 Apr 2002 12:04:00 PDT http://www.salon.com/tech/feature/1997/06/08/games/index.html?source=rss http://www.salon.com/tech/feature/1997/06/08/games/index.html?source=rss In the dungeons of Diablo, cooperation is the best way to survive. That may be why it's sparking a new wave of online popularity for multiplayer gaming.