Online Gaming

  • Battle.net goes to war

    Is an open-source version of Blizzard Entertainment's online gaming service an illegal copyright violation, or just a good example of how the Internet works?
  • Life, death and Everquest

    A virtual suicide in the popular online multiplayer game is making some fans queasy about their favorite addiction.
  • Letters to the Editor

    Loose guns and small kids are a bad combination; the "Woodstock 99" review is an excuse for Hornsby-bashing; is "Militia U." about educational liberty or military aid?
  • Online gaming's store-shelf chains

    Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
  • 21st Log: Ion Storm exposé sparks online storm

  • A bug too far

    A bug too far: By Janelle Brown. In Ultima Online, fed-up players carry a crusade from the fantasy world into a real-life courtroom.
  • 21st: Fellowship of the Net

    In the dungeons of Diablo, cooperation is the best way to survive. That may be why it's sparking a new wave of online popularity for multiplayer gaming.

From Salon's blogs