From the prostitutes of "Grand Theft Auto" to cutting-edge teledildonics, sex has fueled the gaming industry, as the author of "Porn & Pong" explains.
By Tracy Clark-Flory Oct 6, 2008
-
Up or down economy, expertly rendered digital violence finds a market
By Andrew Leonard
November 13, 2009
-
By Darrell Etherington
January 29, 2009
-
My husband's video game addiction was driving me crazy. Then we found an obsession we could share.
By Rachel Shukert
May 27, 2008
-
In virtual worlds, does it take two terrorists to tango? And how much should we worry about those secret stockpiles of cartoon weapons?
By Juan Cole
February 25, 2008
-
When is a fake financial panic more real than the real thing? How about in an online sci-fi role-playing game?
By Andrew Leonard
September 5, 2009
-
By Tanner Morrison
January 14, 2009
-
At the World Cyber Games in Seattle, the competition spills over from Starcraft and Counterstrike to good-old fashioned nationalist flag-waving
By Andrew Leonard
October 10, 2007
-
Hours of video game play improves women's spatial abilties, says a new study.
By Tracy Clark-Flory
October 5, 2007
-
Collaborative intelligence wiz Jane McGonigal designs alternate reality games to solve the world's biggest problems. Enviros love her -- but so does the military.
By Eliza Strickland
July 10, 2007
-
More fun with fantasy gaming and the history of Sino-Japanese hostility
By Andrew Leonard
August 24, 2006
-
A red sun rising on the wrong dynasty starts an online riot
By Andrew Leonard
July 11, 2006
-
Chinese gaming: A new dynasty in the making?
By Andrew Leonard
June 14, 2006
-
Where Chinese gamers go, the world may follow.
By Andrew Leonard
January 17, 2006
-
Two kids, 13 and 15, killed an innocent highway motorist. Was a violent computer game responsible -- or their sad lives?
By David Kushner
February 22, 2005
-
In the most gorgeously conceived AND ultraviolent video game in history, you can open fire on passing cars with a bazooka while exploring universal archetypes!
By Jason Roeder
February 2, 2005
-
Developers, critics, gamers and analysts weigh in: What they loved, what they learned, what they worried about.
By Wagner James Au
December 22, 2004
-
A leaked memo hints that Electronic Arts might change its exploitative ways. But the workers are unimpressed.
By Katharine Mieszkowski
December 6, 2004
-
Rich and evocative, "Myst IV: Revelation" is a worthy successor to one of the greatest computer games of all time.
By Laura Miller
November 23, 2004
-
Taking protests to the street is old hat. Today's rabble-rousers wave their signs inside video games.
By Jennifer Buckendorff
May 4, 2004
-
And now for something completely different: The Minibosses, a band that plays nothing but tunes from old video games.
By Verne Becker
April 21, 2004
-
In "Battlefield Vietnam," a new version of one of the most popular games in the U.S., you too can try to win a Silver Star saving your buddies in the jungle.
By Wagner James Au
April 13, 2004
-
I'm not a violent guy. But I just cheerfully burned an entire marching band to death, then kicked a woman's head downstairs. OK, it's all virtual slaughter, but I'm starting to scare myself.
By Peter Olafson
March 31, 2004
-
In Lev Grossman's "Codex," an investment banker manages the neat trick of simultaneously getting lost in medieval England and a 21st century computer game.
By Andrew Leonard
March 4, 2004
-
Eugene Jarvis, legendary creator of "Defender" and "Robotron," is still making computer games for arcades. But his new bad guys aren't aliens -- they're terrorists who want to crash a plane into the White House.
By Mitch Borgeson
March 2, 2004