Gaming

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Top of the frag heap
Top of the frag heap: By Janelle Brown. Can the pixel-pounding success of one Quake player named Thresh turn gaming into a true professional sport?
The adventure continues
The adventure continues: By Greg Costikyan. Why Myst was no dead end -- and online gaming isn't ready for the big time. A rebuttal to Greg Lindsay's 'The Games People Play.'
The games people play
Myst and Riven are a dead end. The future of computer gaming lies in online, multiplayer worlds.
Talk to our agent
Talk to our agent: By Howard Wen. In the rapidly consolidating world of computer gaming, you need more than a good idea to get ahead.
A bug too far
A bug too far: By Janelle Brown. In Ultima Online, fed-up players carry a crusade from the fantasy world into a real-life courtroom.
Reviews: Getting MUDdy with Xena
A new online game lets fans of the TV show explore their textual fantasies.
21st: Royal treatment for game reviewers
Royal treatment for game reviewers By Mark Glaser From boot camp to Versailles, gaming industry junkets send critics to the strangest places
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