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'Wing Commander' creator takes the director's chair: By Howard Wen. Chris Roberts talks about his passage from the little screen to the big screen.
By Howard Wen
March 12, 1999
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The resurrection of Golgotha: By Howard Wen. Volunteer programmers rescue a defunct company's software -- and produce a do-it-yourself tool for building 3-D games.
By Howard Wen
February 1, 1999
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By Janelle Brown
January 25, 1999
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By Moira Muldoon
December 2, 1998
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Top of the frag heap: By Janelle Brown. Can the pixel-pounding success of one Quake player named Thresh turn gaming into a true professional sport?
By Janelle Brown
November 17, 1998
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The adventure continues: By Greg Costikyan. Why Myst was no dead end -- and online gaming isn't ready for the big time. A rebuttal to Greg Lindsay's 'The Games People Play.'
By Greg Costikyan
October 21, 1998
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Myst and Riven are a dead end. The future of computer gaming lies in online, multiplayer worlds.
By Greg Lindsay
September 30, 1998
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Talk to our agent: By Howard Wen. In the rapidly consolidating world of computer gaming, you need more than a good idea to get ahead.
By Howard Wen
September 28, 1998
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A bug too far: By Janelle Brown. In Ultima Online, fed-up players carry a crusade from the fantasy world into a real-life courtroom.
By Janelle Brown
August 19, 1998
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A new online game lets fans of the TV show explore their textual fantasies.
By Moira Muldoon
April 30, 1998
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Royal treatment for game reviewers By Mark Glaser From boot camp to Versailles, gaming industry junkets send critics to the strangest places
By Mark Glaser
April 21, 1998