Gaming

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  • How do game developers hack it?

    All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a "death schedule" to get Daikatana out of beta.
  • The world according to Will

    How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies.
  • Sims in the hands of an angry God

    Why are we so eager to torture the beings we've created? The latest game from Maxis opens a window into the psyche.
  • You, too, can be a drug kingpin

    The Dope Wars drug-running game strikes a nerve among the "buy low, sell high" crowd.
  • The waiting game

    Will John Romero's Daikatana ever hit the shelves? When it does, will first-person shooter players still care?
  • Microsoft, Mahir and money, money, money

    A software superpower is declared a monopoly, free software rakes in billions and money makes the world go round: The year in tech.
  • Games people play

    "Double Down" authors Frederick and Steven Barthelme talk about family, gambling and their run-in with the legal system.
  • A soul-sucking parallel world

    Will you free the residents of Omikron's totalitarian regime or lose yourself in the beauty of this game's futuristic city?
  • Swords, spells and Academy Awards?

    Diablo II vies to be the first role-playing game to be sanctified by Hollywood.
  • Word gamers

    For some fans of text-based role playing, virtual reality is all in the mind.
  • Letters to the Editor

    Loose guns and small kids are a bad combination; the "Woodstock 99" review is an excuse for Hornsby-bashing; is "Militia U." about educational liberty or military aid?
  • Wine, it's the other red fluid

    Wine X's attempts at hipsterism evoke the not so subtle smell of oak barrel-aged fish. Plus: Geeks, freaks, fashion weeks and conspiracy theorists.
  • Dreaming of Dreamcast

    Stunning graphics make the gaming console a delight to play -- but it'd be even better if Sega got the Net component working.
  • Pretty pretty bang bang

    Is Quake 3 too beautiful to live up to its promise as the "ultimate death-match game"?
  • Hard times for hardcore gamers

    Total Entertainment Network dumps its name and its first-person shooters to launch Pogo.com.
  • Can the Dreamcast save Sega?

    Sega wants to lift its market share out of the single digits. Will a cool new console, $100 million in ads and fresh leadership do the trick?
  • They got game

    Talented players make good money selling characters on eBay. Are they denigrating gaming -- or turning it into a profession?
  • Games don't kill people -- do they?

    Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels.
  • Why emulators make video-game makers quake

    The new "emus" aren't about piracy -- they're about freeing code from the chains of proprietary hardware.
  • Game wars at E3 expo

    Underdog Sega takes on Nintendo, Sony in battle of the next-generation platforms.
  • Gamers shun talk of Littleton violence

    The buzz at E3 is all about next-generation platforms, not the ethics of first-person shooters.
  • Quake, Doom and blood lust

    Violent games aren't a problem, says the computer gaming press -- while lovingly hawking the latest innovations in pixelated gore.
  • The shooters and the shrinks

    After Littleton, the media declared that studies show computer games lead to violence. What studies?
  • Doom, Quake and mass murder

    Gamers search their souls after discovering the Littleton killers were part of their clan.
  • Online gaming's store-shelf chains

    Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
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