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All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a "death schedule" to get Daikatana out of beta.
By David Kushner
March 7, 2000
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How do Sims die? How do they fight or fall in love? An interview with game creator Will Wright reveals the game's guiding philosophies.
By Daniel Sieberg
February 17, 2000
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Why are we so eager to torture the beings we've created? The latest game from Maxis opens a window into the psyche.
By Janelle Brown
February 17, 2000
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The Dope Wars drug-running game strikes a nerve among the "buy low, sell high" crowd.
By Damien Cave
February 9, 2000
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Will John Romero's Daikatana ever hit the shelves? When it does, will first-person shooter players still care?
By Howard Wen
February 8, 2000
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A software superpower is declared a monopoly, free software rakes in billions and money makes the world go round: The year in tech.
By Janelle Brown, Mark Gimein, Andrew Leonard and Kaitlin Quistgaard
December 15, 1999
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"Double Down" authors Frederick and Steven Barthelme talk about family, gambling and their run-in with the legal system.
By Jim Hanas
December 1, 1999
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Will you free the residents of Omikron's totalitarian regime or lose yourself in the beauty of this game's futuristic city?
By Janelle Brown
November 24, 1999
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Diablo II vies to be the first role-playing game to be sanctified by Hollywood.
By Jamais Cascio
November 23, 1999
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For some fans of text-based role playing, virtual reality is all in the mind.
By Etelka Lehoczky
November 19, 1999
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Loose guns and small kids are a bad combination; the "Woodstock 99" review is an excuse for Hornsby-bashing; is "Militia U." about educational liberty or military aid?
Letters to the Editor
October 28, 1999
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Wine X's attempts at hipsterism evoke the not so subtle smell of oak barrel-aged fish. Plus: Geeks, freaks, fashion weeks and conspiracy theorists.
By Jenn Shreve
October 1, 1999
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Stunning graphics make the gaming console a delight to play -- but it'd be even better if Sega got the Net component working.
By Janelle Brown
September 14, 1999
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Is Quake 3 too beautiful to live up to its promise as the "ultimate death-match game"?
By Marc Spiegler
September 8, 1999
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Total Entertainment Network dumps its name and its first-person shooters to launch Pogo.com.
By Janelle Brown
September 3, 1999
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Sega wants to lift its market share out of the single digits. Will a cool new console, $100 million in ads and fresh leadership do the trick?
By Moira Muldoon
August 16, 1999
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Talented players make good money selling characters on eBay. Are they denigrating gaming -- or turning it into a profession?
By Moira Muldoon
July 13, 1999
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Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels.
By Greg Costikyan
June 21, 1999
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The new "emus" aren't about piracy -- they're about freeing code from the chains of proprietary hardware.
By Howard Wen
June 4, 1999
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Underdog Sega takes on Nintendo, Sony in battle of the next-generation platforms.
By Moira Muldoon
May 14, 1999
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The buzz at E3 is all about next-generation platforms, not the ethics of first-person shooters.
By -- Moira Muldoon
May 13, 1999
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Violent games aren't a problem, says the computer gaming press -- while lovingly hawking the latest innovations in pixelated gore.
By Wagner James Au
May 12, 1999
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After Littleton, the media declared that studies show computer games lead to violence. What studies?
By Mark Boal
May 6, 1999
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Gamers search their souls after discovering the Littleton killers were part of their clan.
By Janelle Brown
April 23, 1999
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Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
By Greg Costikyan
April 21, 1999