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A leaked memo hints that Electronic Arts might change its exploitative ways. But the workers are unimpressed.
By Katharine Mieszkowski
December 6, 2004
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Electronic Arts developers work night and day to crank out hits like "Madden NFL 2005." But now the elves are revolting.
By Katharine Mieszkowski
December 2, 2004
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Rich and evocative, "Myst IV: Revelation" is a worthy successor to one of the greatest computer games of all time.
By Laura Miller
November 23, 2004
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"Hitman: Contracts" lets you kick major bad-guy butt -- but dealing with all the blood-oozing dead bodies isn't so easy.
By Jeff Alexander and Tom Bissell
May 27, 2004
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In Lev Grossman's "Codex," an investment banker manages the neat trick of simultaneously getting lost in medieval England and a 21st century computer game.
By Andrew Leonard
March 4, 2004
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Eugene Jarvis, legendary creator of "Defender" and "Robotron," is still making computer games for arcades. But his new bad guys aren't aliens -- they're terrorists who want to crash a plane into the White House.
By Mitch Borgeson
March 2, 2004
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In the "Catalogue of Obsolete Entertainments," a fictional author evaluates the games of his youth for their ultimate historical and philosophical significance. An excerpt from "Lucky Wander Boy."
By D. B. Weiss
May 27, 2003
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"Lucky Wander Boy," a novel about a video gamer's quest for meaning, gives humorous insights into minds shaped by the Mario Bros.
By Andrew Leonard
May 27, 2003
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Dani Bunten's pioneering computer game inspired some of the greatest designers in the business. But her life story is a testament to how the industry lost its way.
By John Gorenfeld
March 18, 2003
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When video games look as good as action films, commercials are more fun than cartoons, and everything screams "Buy!" it's easy to lose your bearings.
By Andrew Leonard
December 5, 2002
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If online role-playing games are ever going to break out of the hardcore gamer ghetto, they'll have to do more than please the geeks.
By Wagner James Au
July 9, 2002
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Bill Gates presides as Microsoft's WebTV and Xbox development teams duel for the honor of attacking Sony.
By Dean Takahashi
April 25, 2002
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Sales have been disappointing, and the co-creator of Microsoft's game console just quit his job -- a day before a book portraying him as a hero hit the bookstores.
By Dennis McCauley
April 25, 2002
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Is an open-source version of Blizzard Entertainment's online gaming service an illegal copyright violation, or just a good example of how the Internet works?
By Howard Wen
April 18, 2002
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Player-created additions to computer games aren't a hobby anymore -- they're the lifeblood of the industry.
By Wagner James Au
April 16, 2002
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Video-game music remixers turn bleeps and bloops into everything from Swedish death metal to hillbilly pickin'.
By Katharine Mieszkowski
March 18, 2002
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Mac gamers have long suffered from PC envy. But this year their holiday spirits are unexpectedly up.
By Daniel Drew Turner
December 19, 2001
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At opening day of the E3 Electronic Entertainment Expo, Sony, Nintendo and Microsoft eye one another warily.
By Justin Hall
May 18, 2001
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By Wagner James Au
April 11, 2001
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The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls.
By Wagner James Au
April 10, 2001
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In the new high-tech game of geocaching, hand-held GPS units are tools for uncovering love letters to the world.
By Janelle Brown
December 11, 2000
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In the exhibit "Screenshots," tragedy is rendered in a playful resolution.
By Howard Wen
October 17, 2000
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Dennis "Thresh" Fong leaves the deathmatch arena to try his hand at building a business.
By David Kushner
September 5, 2000
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Quit whining. A Microsoft monopoly isn't always a bad thing -- especially if it kicks off a renaissance in gaming creativity.
By Wagner James Au
August 29, 2000
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The hottest fantasy role-playing game isn't just about gore -- it's a mix-and-match accessorizing extravaganza.
By Andrew Leonard
July 7, 2000