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David Kushner's new book about id Software calls the company the "Nirvana" of computer gaming. But did John Romero and John Carmack revolutionize the genre, or ruin it?
By Wagner James Au
May 5, 2003
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A geek before geeks were cool, the high-tech musician explains why he had to reclaim his programming roots for his next album.
By David Kushner
September 17, 2002
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All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a "death schedule" to get Daikatana out of beta.
By David Kushner
March 7, 2000
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Will John Romero's Daikatana ever hit the shelves? When it does, will first-person shooter players still care?
By Howard Wen
February 8, 2000
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Is Quake 3 too beautiful to live up to its promise as the "ultimate death-match game"?
By Marc Spiegler
September 8, 1999
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Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels.
By Greg Costikyan
June 21, 1999
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Re-waging the battle of the sexes; vouchers won't fix our schools.
Letters to the Editor
May 19, 1999
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Violent games aren't a problem, says the computer gaming press -- while lovingly hawking the latest innovations in pixelated gore.
By Wagner James Au
May 12, 1999
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After Littleton, the media declared that studies show computer games lead to violence. What studies?
By Mark Boal
May 6, 1999
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Gamers search their souls after discovering the Littleton killers were part of their clan.
By Janelle Brown
April 23, 1999
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By Jennifer Vogel
January 18, 1999
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Prank takes down anti-impeachment site; Id's Carmack loves, hates the Mac; The truth about Chinese movie-title translations; Haiku error messages surface in Microsoft courtroom!
By Salon Tech Writers
January 11, 1999
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"Unreal" takes the first-person shooter game to the next graphic level. But is that enough?
By Greg Lindsay
July 10, 1998
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How one nutty meme took over cyberspace.
By Milo Miles
August 10, 1997
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Video games are most kids' first contact with computers -- therefore, says author J.C. Herz, they'll shape our world.
By David Adox
June 19, 1997
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In the dungeons of Diablo, cooperation is the best way to survive. That may be why it's sparking a new wave of online popularity for multiplayer gaming.
By Andrew Leonard
June 8, 1997