Computer Games

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  • Web of doom

    Post-Littleton, paranoid media pundits seem blind to the line between the computer screen and reality -- just like the killers.
  • The shooters and the shrinks

    After Littleton, the media declared that studies show computer games lead to violence. What studies?
  • Online gaming's store-shelf chains

    Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
  • 'Wing Commander' creator takes the director's chair

    'Wing Commander' creator takes the director's chair: By Howard Wen. Chris Roberts talks about his passage from the little screen to the big screen.
  • Log: Brief reports and tidbits from the info-sphere

    Turing Test transcripts: Is it bot or not?
  • To catch a thief

    In this new 3-D game, the emphasis is on stealth instead of shooting.
  • Aliens blew up my garbage dump!

    SimCity is back -- and managing municipal utilities has never been so much fun.
  • The resurrection of Golgotha

    The resurrection of Golgotha: By Howard Wen. Volunteer programmers rescue a defunct company's software -- and produce a do-it-yourself tool for building 3-D games.
  • Ethics of the cross hairs

    On your computer screen, which is worse -- blasting an alien or shooting a deer?
  • Seven deadly sins: Slaves to the game

    Once the violent world of video games seeped into our friendships, there was no going back.
  • The adventure continues

    The adventure continues: By Greg Costikyan. Why Myst was no dead end -- and online gaming isn't ready for the big time. A rebuttal to Greg Lindsay's 'The Games People Play.'
  • The games people play

    Myst and Riven are a dead end. The future of computer gaming lies in online, multiplayer worlds.
  • Talk to our agent

    Talk to our agent: By Howard Wen. In the rapidly consolidating world of computer gaming, you need more than a good idea to get ahead.
  • From girl games to glamour

    From girl-games to glamour: By Matthew DeBord. Silicon Alley star Theresa Duncan moves nimbly between worlds.
  • Shoot to thrill

    "Unreal" takes the first-person shooter game to the next graphic level. But is that enough?
  • Growing up in gameland

    At E3, the game industry's mecca, babes no longer prowl the aisles -- they just beckon from the booths.
  • Return of the hex-crazed wargamers

    Is the Net breathing new life into an endangered hobby -- or just postponing the inevitable?
  • Interstellar fireworks

    When a science-fiction game is as absorbing as "Starcraft," who needs the movie version?
  • Starship trouper

    Douglas Adams' new 'Titanic' game is just the tip of a multimedia iceberg. A conversation with the author of 'The Hitchhiker's Guide to the Galaxy.
  • Solitaire Togetherness

    NetCELL means never having to play with yourself again.
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