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Post-Littleton, paranoid media pundits seem blind to the line between the computer screen and reality -- just like the killers.
By Scott Rosenberg
May 7, 1999
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After Littleton, the media declared that studies show computer games lead to violence. What studies?
By Mark Boal
May 6, 1999
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Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
By Greg Costikyan
April 21, 1999
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'Wing Commander' creator takes the director's chair: By Howard Wen. Chris Roberts talks about his passage from the little screen to the big screen.
By Howard Wen
March 12, 1999
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Turing Test transcripts: Is it bot or not?
By Salon Tech Writers
February 22, 1999
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In this new 3-D game, the emphasis is on stealth instead of shooting.
By Wagner James Au
February 10, 1999
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SimCity is back -- and managing municipal utilities has never been so much fun.
By Andrew Leonard
February 3, 1999
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The resurrection of Golgotha: By Howard Wen. Volunteer programmers rescue a defunct company's software -- and produce a do-it-yourself tool for building 3-D games.
By Howard Wen
February 1, 1999
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On your computer screen, which is worse -- blasting an alien or shooting a deer?
By Andrew Leonard
January 12, 1999
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Once the violent world of video games seeped into our friendships, there was no going back.
By Isaac Zaur
December 12, 1998
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The adventure continues: By Greg Costikyan. Why Myst was no dead end -- and online gaming isn't ready for the big time. A rebuttal to Greg Lindsay's 'The Games People Play.'
By Greg Costikyan
October 21, 1998
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Myst and Riven are a dead end. The future of computer gaming lies in online, multiplayer worlds.
By Greg Lindsay
September 30, 1998
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Talk to our agent: By Howard Wen. In the rapidly consolidating world of computer gaming, you need more than a good idea to get ahead.
By Howard Wen
September 28, 1998
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From girl-games to glamour: By Matthew DeBord. Silicon Alley star Theresa Duncan moves nimbly between worlds.
By Matthew DeBord
September 24, 1998
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"Unreal" takes the first-person shooter game to the next graphic level. But is that enough?
By Greg Lindsay
July 10, 1998
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At E3, the game industry's mecca, babes no longer prowl the aisles -- they just beckon from the booths.
By Moira Muldoon
June 2, 1998
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Is the Net breathing new life into an endangered hobby -- or just postponing the inevitable?
By Andrew Leonard
May 29, 1998
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When a science-fiction game is as absorbing as "Starcraft," who needs the movie version?
By Andrew Leonard
May 28, 1998
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Douglas Adams' new 'Titanic' game is just the tip of a multimedia iceberg. A conversation with the author of 'The Hitchhiker's Guide to the Galaxy.
By Janelle Brown
April 30, 1998
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NetCELL means never having to play with yourself again.
By Andrew Leonard
April 27, 1997