Computer Games

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The shooters and the shrinks
After Littleton, the media declared that studies show computer games lead to violence. What studies?
Online gaming's store-shelf chains
Does Battle.net's success mean that Net-based ventures are still dependent on retail sales?
'Wing Commander' creator takes the director's chair
'Wing Commander' creator takes the director's chair: By Howard Wen. Chris Roberts talks about his passage from the little screen to the big screen.
Log: Brief reports and tidbits from the info-sphere
Turing Test transcripts: Is it bot or not?
To catch a thief
In this new 3-D game, the emphasis is on stealth instead of shooting.
Aliens blew up my garbage dump!
SimCity is back -- and managing municipal utilities has never been so much fun.
The resurrection of Golgotha
The resurrection of Golgotha: By Howard Wen. Volunteer programmers rescue a defunct company's software -- and produce a do-it-yourself tool for building 3-D games.
Ethics of the cross hairs
On your computer screen, which is worse -- blasting an alien or shooting a deer?
Seven deadly sins: Slaves to the game
Once the violent world of video games seeped into our friendships, there was no going back.
The adventure continues
The adventure continues: By Greg Costikyan. Why Myst was no dead end -- and online gaming isn't ready for the big time. A rebuttal to Greg Lindsay's 'The Games People Play.'
The games people play
Myst and Riven are a dead end. The future of computer gaming lies in online, multiplayer worlds.
Talk to our agent
Talk to our agent: By Howard Wen. In the rapidly consolidating world of computer gaming, you need more than a good idea to get ahead.
From girl games to glamour
From girl-games to glamour: By Matthew DeBord. Silicon Alley star Theresa Duncan moves nimbly between worlds.
Shoot to thrill
"Unreal" takes the first-person shooter game to the next graphic level. But is that enough?
Growing up in gameland
At E3, the game industry's mecca, babes no longer prowl the aisles -- they just beckon from the booths.
Return of the hex-crazed wargamers
Is the Net breathing new life into an endangered hobby -- or just postponing the inevitable?
Interstellar fireworks
When a science-fiction game is as absorbing as "Starcraft," who needs the movie version?
Starship trouper
Douglas Adams' new 'Titanic' game is just the tip of a multimedia iceberg. A conversation with the author of 'The Hitchhiker's Guide to the Galaxy.
Solitaire Togetherness
NetCELL means never having to play with yourself again.
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