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Is an open-source version of Blizzard Entertainment's online gaming service an illegal copyright violation, or just a good example of how the Internet works?
By Howard Wen
April 18, 2002
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Video-game music remixers turn bleeps and bloops into everything from Swedish death metal to hillbilly pickin'.
By Katharine Mieszkowski
March 18, 2002
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Old video games never die -- they just become collectibles and haunt our dreams.
By Scott Rosenberg
December 20, 2001
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Mac gamers have long suffered from PC envy. But this year their holiday spirits are unexpectedly up.
By Daniel Drew Turner
December 19, 2001
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Speed, acid, pot: As computer gaming enters the mainstream, its drug subculture is also coming of age.
By Sandy Brundage
November 6, 2001
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In the hit computer game Max Payne, death comes with a cost: Your own tortured soul.
By Wagner James Au
August 24, 2001
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It must be a conspiracy. Everyone is talking about the computer game Majestic -- even the aliens.
By Janelle Brown
August 10, 2001
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The original king of the consoles is 24 years old, boasts clunky graphics and dinky sounds, yet is still doing quite nicely, thank you.
By Howard Wen
July 9, 2001
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Exile, the sequel to Myst and Riven, is beautiful eye candy, but not quite art.
By Laura Miller
May 29, 2001
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The long-awaited game Black & White is everything fans hoped it would be: A state-of-the-art excursion into our own souls.
By Wagner James Au
April 10, 2001
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Will Japanese video games that reward you for shaking your moneymaker ever find a following in the U.S.?
By Skyler Miller
January 23, 2001
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It's overpriced and has no online access, and hardly any good games are available to play on it.
By Jim Lynch
October 27, 2000
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In the exhibit "Screenshots," tragedy is rendered in a playful resolution.
By Howard Wen
October 17, 2000
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Does Half-Life make you sick? Well, you're not alone. Plenty of gamers suffer from simulation sickness.
By Howard Wen
August 11, 2000
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In the strategy game Shogun, war isn't just hell, it's also a great movie.
By Wagner James Au
July 26, 2000
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The hottest fantasy role-playing game isn't just about gore -- it's a mix-and-match accessorizing extravaganza.
By Andrew Leonard
July 7, 2000
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Advance announcements for hundreds of games showing this week in L.A. make journalists feel like the giant gaming expo is overloading their senses.
By Moira Muldoon
May 11, 2000
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Why do makers of toys and computer games still practice segregation?
By Margot Mifflin
December 13, 1999
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Diablo II vies to be the first role-playing game to be sanctified by Hollywood.
By Jamais Cascio
November 23, 1999
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Before we rush to damn the video-game industry, let's remember: There's both bad and good in blowing up pixels.
By Greg Costikyan
June 21, 1999
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When a game is this beautiful and complex, who cares about a few deaths along the way?
By Janelle Brown
June 15, 1999
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The new "emus" aren't about piracy -- they're about freeing code from the chains of proprietary hardware.
By Howard Wen
June 4, 1999
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Underdog Sega takes on Nintendo, Sony in battle of the next-generation platforms.
By Moira Muldoon
May 14, 1999
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The buzz at E3 is all about next-generation platforms, not the ethics of first-person shooters.
By -- Moira Muldoon
May 13, 1999
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Violent games aren't a problem, says the computer gaming press -- while lovingly hawking the latest innovations in pixelated gore.
By Wagner James Au
May 12, 1999