The myth of media violence

Contrary to the moralistic claims of Hillary Clinton and others, bloody video games and movies are not a major cause of crime. But they are a powerful drug we don't understand.

Mar 17, 2005 | Kids these days! They're all wasting their spare hours, or so we're told, with immoral trash like "Grand Theft Auto," the now-notorious series of slickly decorated and powerfully addictive video games. As Sen. Hillary Clinton explained last week at a forum hosted by the Kaiser Family Foundation, "They're playing a game that encourages them to have sex with prostitutes and then murder them."

Fans of "GTA" claim this is a typical non-gamer's misinterpretation -- it might be possible to kill hookers in the game, but it won't necessarily help you win -- but let's let that go. There's no doubt that "GTA" allows you, for example, to play the role of an ex-con trying to take over a vice-addled city by gunning down drug lords, cops, low-flying aircraft and pretty much everything and everybody else. These games revel in their pseudo-noir amorality, and they're basically designed to be loathed by parents, school principals and tweedy psychologists.

Clinton's attack on the latest manifestation of the Media Demon -- you know, the evil force within video games, action movies, rap songs, comic books, dime novels, Judas Priest records played backward and, I don't know, Javanese puppet theater and cave hieroglyphics -- is a depressingly familiar ploy in American politics. When you can't make any progress against genuine social problems, or, like Sen. Clinton, you seem religiously committed to triangulating every issue and halving the distance between yourself and Jerry Falwell, you go after the people who sell fantasy to teenagers.

What might be most interesting about this latest vapidity, in fact, is what Clinton didn't say. Five years ago, in the wake of the Columbine massacre, we were told that there was no serious debate about whether media violence contributed to teenage crime in the real world. A clear link had been established, the case was closed, and the only question was what we were going to do about it. By contrast, Clinton's comments were surprisingly mild and almost entirely subjective. She called violent and debauched entertainment a "silent epidemic," essentially arguing that it has effects, but we don't quite know what they are.

"Savage Pastimes: A Cultural History of Violent Entertainment"

By Harold Schechter

St. Martin's Press

208 pages

Nonfiction

Buy this book

Over the long haul, Clinton said, violent media might teach kids "that it's OK to dis people because they're women or they're a different color or they're from a different place." Perhaps more to the point, she added: "Parents worry their children will not grow up with the same values they did because of the overwhelming presence of the media." That was it -- no claims that we were breeding a nation of perverts and murderers, and no mention of all the supposed science indicating a link between simulated mayhem and the real thing. Playing "GTA" and watching Internet porn might lead your kids to "dis" somebody, or to grow up with different values from yours (or anyway to make you concerned that they might). Katy bar the door!

As dopey as Clinton's remarks are, I don't mean to ridicule parents and educators for their legitimate concerns. Of course I'm not certain that violent movies and games (or, for that matter, dumb-ass sitcoms and vapid reality shows) are harmless. My own kids are still too young for this question to matter much, but of course I hold onto the naive hope that they'll spend their formative years hiking the Appalachians and reading about the Byzantine Empire, rather than vegetating in media sludge. But it's long past time to face the fact that while it's legitimate not to like violent media, or to believe it's psychologically deadening in various ways, the case that it directly leads to real-life violence has pretty much collapsed.

Hillary Clinton's equivocation may be something of a compulsive family trait, but it also reflects how muddy this issue has become since the summer of 2000, when the American Medical Association, the American Psychiatric Association, the American Academy of Child and Adolescent Psychiatry and several other professional busybody organizations issued a joint statement proclaiming that "well over 1,000 studies" had shown a direct connection between media violence and "juvenile aggression." In 2002, Harvard psychologist Steven Pinker wrote that it had become an article of faith "among conservative politicians and liberal health professionals alike ... that violence in the media is a major cause of American violent crime."

Actually, there never was any such consensus in the academic fields of psychology, criminology or media studies. And there weren't well over a thousand studies of media violence either -- that was one of the many myths and legends that sprung up around this question. In the years since then the mavericks have been increasingly heard from. Even in the theatrical United States Senate hearings convened a few days after the Columbine shootings in 1999, MIT professor Henry Jenkins observed that the idea that violent entertainment had consistent and predictable effects on viewers was "inadequate and simplistic," adding almost poetically that most young people don't absorb entertainment passively, but rather move "nomadically across the media landscape, cobbling together a personal mythology of symbols and stories taken from many different places."

Jenkins was a lonely voice at the time, but more recently the edifice of mainstream certainty has begun to crumble. Psychologists like Pinker, Jonathan Freedman, Jonathan Kellerman and Melanie Moore have counterattacked against their own establishment, arguing that media-violence research to date has been flawed and inconclusive at best, and a grant-funding scam at worst. Some have gone further, suggesting that violent entertainment provides a valuable fantasy outlet for the inevitable rage of childhood and adolescence, and probably helps more children than it hurts. In the teeth of the 1999 hurricane, media scholar Jib Fowles published "The Case for Television Violence," a dense, dry and devastating dissection that surely counts as one of the most important books about American culture to appear in the last decade. (It's only available from Sage, a small educational publisher, in a paperback edition that costs more than $30 -- which may tell you something about the mainstream viability of Fowles' message.)

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